ScriptHookVDotNet 3.6.0
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ScriptHookVDotNet Latest Version 3.6.0 Update

CHANGELOG

  • Added ShapeTest class, ShapeTestHandle and ShapeTestResult structs, and ShapeTestStatus and ShapeTestOptions
    • Made World.RaycastCapsule() as obsolete because the result may not be made in the same frame you call the method despite START_SHAPE_TEST_CAPSULE asynchronous. Use ShapeTest.StartTestCapsule() instead.
  • Added missing values to IntersectFlags and old incorrect value as obsolete
  • Added TaskInvoker.StartVehicleMission()TaskInvoker.StartHeliMission()TaskInvoker.StartPlaneMission(), and TaskInvoker.StartBoatMission()Vehicle.GetActiveMissionType() methods, VehicleMissionTypeBoatMissionFlags, and HeliMissionFlags enums
  • Added Vehicle.BringToHalt()Vehicle.BringToHalt()Vehicle.StopBringingToHalt() methods, and IsBeingBroughtToHalt property
  • Added Vehicle.IsParachuteDeployedVehicle.IsRocketBoostActiveVehicle.StartParachuting(), and the setters of IsLeftIndicatorLightOn and IsRightIndicatorLightOn
  • Added Projectile.FromHandle()
  • Added EulerRotationOrder enum
  • Added the accurate documentation to Ped.AlwaysKeepTask and Ped.BlockPermanentEvents
    • Note that Ped.AlwaysKeepTask only take effect when you call Ped.MarkAsNoLongerNeeded() or set Ped.IsPersistent to false as previous versions.
  • Added new peds, vehicles, weapons, weapon components, and blip sprites to PedHashVehicleHashWeaponHashWeaponComponentHash, and BlipSprite enums
  • Added missing values to AnimationFlags and documentations for all values and made 2 old values as obsolete
  • Added missing values to Font of v3 API and documentations for all values
  • Added missing values to VehicleDrivingFlags and old incorrect values as obsolete
  • Added missing value for INPUT_VEH_FLY_BOOST to Control enum
    • For developers, if you use VehicleParachuteVehicleBikeWingsVehicleFlyBombBayVehicleFlyCounterVehicleFlyTransformQuadLocoReverseRespawnFasterHudmarkerSelect, you should compile against v3.6.0 (v2.11.6.0 for v2 API) or later versions of SHVDN since enum values are compiled as constant values.
  • Added missing values to EnterVehicleFlags and EnterVehicleFlags and old incorrect values of EnterVehicleFlags as obsolete
  • Added missing value to Dead to Relationship and documentations for most values to tell script developers accurate names
  • Added missing values to VehicleWeaponHash
  • Fixed WeaponComponentCollection (Ped.Weapon.Components) crashing the game on the collection accessed in 1.0.2802.0 or later
  • Fixed World.CreateParticleEffect not working with entity
  • Fixed Ped.CanBeKnockedOffBike
  • Fixed the setter of Vehicle.RadioStation
  • Fixed the Entity.MaxHealthFloat not working correctly in 1.0.2699.16 or later
  • Fixed the countermeasure for vehicle despawning not working in 1.0.2802.0 or later
  • Fixed exception when attempting to initialize a custom script instance
  • Made Weapon.LocalizedName and WeaponComponent.LocalizedName faster.
  • Made Ped.LastVehicle more reliable. No longer returns null when the ped is going to a entry point (door) or opening the door, or returns a Vehicle instance that are for the vehicle the ped is getting in.
  • Updated Formation and old values as obsolete
  • Updated ParachuteLandingType and old values as obsolete

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