ScriptHookVDotNet 3.6.0
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How to install ScriptHookVDotNet?
1. Download and extract the ZIP file.
2. Open the folder and double-click on installer setup file.
3. Follow the steps on the screen to install ScriptHookVDotNet.
ScriptHookVDotNet Latest Version 3.6.0 Update
CHANGELOG
- Added
ShapeTest
class,ShapeTestHandle
andShapeTestResult
structs, andShapeTestStatus
andShapeTestOptions
- Made
World.RaycastCapsule()
as obsolete because the result may not be made in the same frame you call the method despiteSTART_SHAPE_TEST_CAPSULE
asynchronous. UseShapeTest.StartTestCapsule()
instead.
- Made
- Added missing values to
IntersectFlags
and old incorrect value as obsolete - Added
TaskInvoker.StartVehicleMission()
,TaskInvoker.StartHeliMission()
,TaskInvoker.StartPlaneMission()
, andTaskInvoker.StartBoatMission()
,Vehicle.GetActiveMissionType()
methods,VehicleMissionType
,BoatMissionFlags
, andHeliMissionFlags
enums - Added
Vehicle.BringToHalt()
,Vehicle.BringToHalt()
,Vehicle.StopBringingToHalt()
methods, andIsBeingBroughtToHalt
property - Added
Vehicle.IsParachuteDeployed
,Vehicle.IsRocketBoostActive
,Vehicle.StartParachuting()
, and the setters ofIsLeftIndicatorLightOn
andIsRightIndicatorLightOn
- Added
Projectile.FromHandle()
- Added
EulerRotationOrder
enum - Added the accurate documentation to
Ped.AlwaysKeepTask
andPed.BlockPermanentEvents
- Note that
Ped.AlwaysKeepTask
only take effect when you callPed.MarkAsNoLongerNeeded()
or setPed.IsPersistent
tofalse
as previous versions.
- Note that
- Added new peds, vehicles, weapons, weapon components, and blip sprites to
PedHash
,VehicleHash
,WeaponHash
,WeaponComponentHash
, andBlipSprite
enums - Added missing values to
AnimationFlags
and documentations for all values and made 2 old values as obsolete - Added missing values to
Font
of v3 API and documentations for all values - Added missing values to
VehicleDrivingFlags
and old incorrect values as obsolete - Added missing value for
INPUT_VEH_FLY_BOOST
toControl
enum- For developers, if you use
VehicleParachute
,VehicleBikeWings
,VehicleFlyBombBay
,VehicleFlyCounter
,VehicleFlyTransform
,QuadLocoReverse
,RespawnFaster
,HudmarkerSelect
, you should compile against v3.6.0 (v2.11.6.0 for v2 API) or later versions of SHVDN since enum values are compiled as constant values.
- For developers, if you use
- Added missing values to
EnterVehicleFlags
andEnterVehicleFlags
and old incorrect values ofEnterVehicleFlags
as obsolete - Added missing value to
Dead
toRelationship
and documentations for most values to tell script developers accurate names - Added missing values to
VehicleWeaponHash
- Fixed
WeaponComponentCollection
(Ped.Weapon.Components
) crashing the game on the collection accessed in 1.0.2802.0 or later - Fixed
World.CreateParticleEffect
not working with entity - Fixed
Ped.CanBeKnockedOffBike
- Fixed the setter of
Vehicle.RadioStation
- Fixed the
Entity.MaxHealthFloat
not working correctly in 1.0.2699.16 or later - Fixed the countermeasure for vehicle despawning not working in 1.0.2802.0 or later
- Fixed exception when attempting to initialize a custom script instance
- Made
Weapon.LocalizedName
andWeaponComponent.LocalizedName
faster. - Made
Ped.LastVehicle
more reliable. No longer returnsnull
when the ped is going to a entry point (door) or opening the door, or returns aVehicle
instance that are for the vehicle the ped is getting in. - Updated
Formation
and old values as obsolete - Updated
ParachuteLandingType
and old values as obsolete